Install PAK mods
Palworld distinguishes between two main mod families. This page covers .pak mods (the most common format, distributed on Nexus Mods and Thunderstore). For advanced Lua-script mods, see the dedicated UE4SS mods page.
Two locations depending on the mod type
A .pak mod does not always go to the same place: it depends on its nature.
.pak mod type | Where to drop it | Loads without UE4SS? |
|---|---|---|
| Content / asset mod (textures, models, maps) | Pal/Content/Paks/LogicMods/ | Yes |
| Logic / blueprint mod (LogicMod) | Pal/Binaries/Win64/ue4ss/Mods/LogicMods/ | No — requires UE4SS |
Read the mod's page: if it's described as a LogicMod or Blueprint mod and requires UE4SS, place it in ue4ss/Mods/LogicMods/. A classic asset-replacement mod goes in Pal/Content/Paks/LogicMods/. When in doubt, try Pal/Content/Paks/LogicMods/ first.
LogicMods under ue4ss/Mods/LogicMods/ require UE4SS to be installed (hence the Windows + Proton add-on). See UE4SS mods for installing UE4SS.
Installation procedure
- Log in to your Game Panel:
- Select your Palworld server
- Go to Files
- Navigate to the folder matching the mod type:
Pal/Content/Paks/LogicMods/(create theLogicModsfolder if it doesn't exist)- or
Pal/Binaries/Win64/ue4ss/Mods/LogicMods/
- Upload the
.pakfile (along with the.utoc/.ucasor.sigfiles provided with it) - Restart the server
No load log on the server side
This is an important quirk of .pak mods on a Palworld dedicated server.
Unlike UE4SS mods (which write to UE4SS.log), .pak mods produce no load trace in the server console or logs. So you cannot "check the logs" to confirm a mod loaded.
The only way to confirm a .pak mod works is to test it in-game: connect to the server and directly verify the mod's effect (new item, changed texture, expected behavior…).
Impact on crossplay and consoles
- A server-side
.pakmod applies to all players, including console and Game Pass, with nothing to install on their end. - A mod that requires a client-side install is incompatible with consoles and Game Pass (closed environments).
- A mod that heavily changes content may prevent players without the mod from joining: always test the crossplay impact.
For crossplay and mods details, see Crossplay and Community Servers.
Troubleshooting
The server won't start after adding a mod
An incompatible .pak for the server version can block startup. Remove the last .pak added and restart.
The mod has no effect in-game
- Verify the file is in the right folder (content vs LogicMod)
- A LogicMod placed under
ue4ss/Mods/LogicMods/won't load without UE4SS installed - Check the mod's compatibility with your Palworld version
- Make sure you uploaded all the mod's files (
.pak+ any.utoc/.ucas)
Always create a backup (the panel's Backups tab) before installing a new mod.