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Install PAK mods

Palworld distinguishes between two main mod families. This page covers .pak mods (the most common format, distributed on Nexus Mods and Thunderstore). For advanced Lua-script mods, see the dedicated UE4SS mods page.

Two locations depending on the mod type

A .pak mod does not always go to the same place: it depends on its nature.

.pak mod typeWhere to drop itLoads without UE4SS?
Content / asset mod (textures, models, maps)Pal/Content/Paks/LogicMods/Yes
Logic / blueprint mod (LogicMod)Pal/Binaries/Win64/ue4ss/Mods/LogicMods/No — requires UE4SS
How to know which one?

Read the mod's page: if it's described as a LogicMod or Blueprint mod and requires UE4SS, place it in ue4ss/Mods/LogicMods/. A classic asset-replacement mod goes in Pal/Content/Paks/LogicMods/. When in doubt, try Pal/Content/Paks/LogicMods/ first.

LogicMods under ue4ss/Mods/LogicMods/ require UE4SS to be installed (hence the Windows + Proton add-on). See UE4SS mods for installing UE4SS.

Installation procedure

  1. Log in to your Game Panel:
  2. Select your Palworld server
  3. Go to Files
  4. Navigate to the folder matching the mod type:
    • Pal/Content/Paks/LogicMods/ (create the LogicMods folder if it doesn't exist)
    • or Pal/Binaries/Win64/ue4ss/Mods/LogicMods/
  5. Upload the .pak file (along with the .utoc / .ucas or .sig files provided with it)
  6. Restart the server

No load log on the server side

This is an important quirk of .pak mods on a Palworld dedicated server.

No server log for .pak mods

Unlike UE4SS mods (which write to UE4SS.log), .pak mods produce no load trace in the server console or logs. So you cannot "check the logs" to confirm a mod loaded.

The only way to confirm a .pak mod works is to test it in-game: connect to the server and directly verify the mod's effect (new item, changed texture, expected behavior…).

Impact on crossplay and consoles

  • A server-side .pak mod applies to all players, including console and Game Pass, with nothing to install on their end.
  • A mod that requires a client-side install is incompatible with consoles and Game Pass (closed environments).
  • A mod that heavily changes content may prevent players without the mod from joining: always test the crossplay impact.
info

For crossplay and mods details, see Crossplay and Community Servers.

Troubleshooting

The server won't start after adding a mod

An incompatible .pak for the server version can block startup. Remove the last .pak added and restart.

The mod has no effect in-game

  • Verify the file is in the right folder (content vs LogicMod)
  • A LogicMod placed under ue4ss/Mods/LogicMods/ won't load without UE4SS installed
  • Check the mod's compatibility with your Palworld version
  • Make sure you uploaded all the mod's files (.pak + any .utoc/.ucas)
warning

Always create a backup (the panel's Backups tab) before installing a new mod.