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AI, playable dinosaurs and growth

These settings shape the experience on your island: AI creatures, the species players can pick, growth speed and the main survival mechanics. They live in Game.ini. To open and edit this file, first follow Configuring Game.ini and Engine.ini.

Check the names in your file

Key and section names change between Evrima versions. The examples below are guidance only: edit the lines found in the Game.ini generated by your server on first startup, and stop the server before making any change.

AI creatures​

AI covers the non-player creatures that populate the island (small prey, fish, etc.). It feeds carnivores and brings the map to life, but it is also the biggest driver of the server's RAM usage.

Key (check it in your file)Purpose
bSpawnAIEnables (true) or disables (false) AI spawning
AIDensityAI density: the higher the value, the more creatures
AISpawnIntervalInterval between two AI spawn waves
DisallowedAIClassesAI species to exclude, depending on the version

Example:

bSpawnAI=true
AIDensity=1
AI and performance

If your server's RAM is often maxed out, lower AIDensity before upgrading your plan. Then raise it gradually while watching usage in the panel console. Our plan guidelines assume moderate AI on Hatchling and allow very dense AI on Elder.

Playable dinosaurs​

The list of species players can choose is set with one line per species, most often in the form AllowedClasses=, in a section dedicated to the game state (for example [/Script/TheIsle.TIGameStateBase], depending on the version):

AllowedClasses=Dryosaurus
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
AllowedClasses=Stegosaurus
AllowedClasses=Tenontosaurus
AllowedClasses=Carnotaurus
AllowedClasses=Ceratosaurus
AllowedClasses=Dilophosaurus
AllowedClasses=Herrerasaurus
AllowedClasses=Omniraptor
AllowedClasses=Tyrannosaurus
  • To remove a species, delete its line (or disable it as your file allows).
  • To add a species, copy an existing line and change the name.
  • The name must match the species' internal name exactly, including capitals. Reuse the names already in your file: the list of available species changes with Evrima updates.
A species does not show up

If a species you added is not offered in game, check the spelling, the section the line is in, and that the species exists in the current version of the game. Restart the server after each change.

Growth speed​

In Evrima, a dinosaur grows from juvenile to adult in real time. You can speed up growth for a more relaxed server.

Key (check it in your file)Purpose
bEnableGrowthMultiplierEnables the growth multiplier, if this setting exists in your version
GrowthMultiplierGrowth speed multiplier (1 = normal speed)

Example for growth twice as fast:

bEnableGrowthMultiplier=true
GrowthMultiplier=2

Fast growth suits small servers among friends. On a realism-focused community server, keep a value close to 1.

Other common gameplay options​

Depending on the version, Game.ini may contain other survival settings. These are the ones most often found:

Key (check it in your file)Purpose
bEnableMutationsEnables mutations passed down between generations
bEnableDietsEnables the diet system
bEnableMigrationEnables migration zones, which force herbivores to move
bEnablePatrolZonesEnables patrol zones
bSpawnPlantsEnables regrowth of edible plants
bEnableHumansAllows or disallows playable humans, depending on the version

If a key from this table does not exist in your file, it has probably been renamed or removed in your version: do not add it at random.

What's next?​