Install Steam Workshop mods
Conan Exiles mods are distributed on the Steam Workshop as .pak files. On the server, installing them takes two steps: drop the .pak files into the Mods/ folder, then list them in the modlist.txt file, in the load order you want.
Mods increase the server's memory usage. For a modded server, the Barbarian (16 GB) plan is a minimum, and Chieftain (24 GB) is recommended beyond a handful of mods or 20 players. See Getting started.
Getting the .pak files
The easiest way to get a mod's files is through your own game:
- Subscribe to the mod on the Conan Exiles Steam Workshop page
- Let Steam download it
- Find the
.pakfile on your PC, in Steam's Workshop folder:
Steam/steamapps/workshop/content/440900/<mod ID>/
440900 is Conan Exiles' Steam ID, and <mod ID> is the number in the address of the mod's Workshop page (…?id=123456789). Each folder usually contains a single .pak file.
Since May 2026, the game runs on Unreal Engine 5 (Conan Exiles Enhanced). Check on the Workshop page that each mod has been updated for Enhanced: a mod built for the old engine can stop the server from starting or cause crashes.
Installing mods on the server
- Log in to your Game Panel: game.yorkhost.fr
- Select your server and stop it
- Take a backup from the Backups tab (see Backups)
- In the Files tab, open the
ConanSandbox/Mods/folder (create it if it doesn't exist) - Upload your
.pakfiles there, using the file manager or SFTP (credentials in Settings → SFTP Details, see SFTP extension for VSCode) - In the same folder, create or edit the
modlist.txtfile (see below) - Start the server and watch the Console
The expected result:
ConanSandbox/
└── Mods/
├── modlist.txt
├── MyFirstMod.pak
├── MySecondMod.pak
└── MyThirdMod.pak
The modlist.txt file
modlist.txt lists the mods to load, one .pak file per line, in the load order you want:
MyFirstMod.pak
MySecondMod.pak
MyThirdMod.pak
- Write the exact file name, including the
.pakextension, with the same capitalisation. - A
.pakin the folder but missing frommodlist.txtis not loaded. - A line pointing to a missing file can stop the server from starting.
- Save the file as plain text, without unnecessary blank lines.
If you have already enabled your mods in the game (Mods menu in the launcher or main menu), the game keeps its own modlist.txt in the ConanSandbox/Mods/ folder of your installation. It contains full paths to the Workshop: keep the order of the lines and only keep the .pak file name from each one.
Load order
The order of the lines in modlist.txt matters: when two mods change the same parts of the game, the load order decides which one wins. A few rules:
- Follow the authors' instructions: many Workshop pages say whether the mod should be loaded "first", "last" or "after a given mod".
- Place compatibility patches as their author instructs, relative to the mods they fix.
- Keep the same order everywhere: on the server and for every player.
- Add mods one at a time and test: if the server stops starting, you know right away which one is to blame.
Your players need the same mods
Every player must use exactly the same mods as the server, in the same versions. Otherwise the connection fails or the player is kicked with a mod mismatch error.
- Share the list of mods (Workshop links) and their order with your players, for example as a Steam Workshop collection
- Each player subscribes to them on Steam
- When joining the server from the server list, the game may offer to download the missing mods and restart: accept
Unlike some other games, on Conan Exiles almost every mod has to be installed both on the server and on the players' side. Don't count on a "server-only" mod unless its author explicitly says so.
Updating mods
When an author publishes an update on the Workshop, players get it automatically through Steam, but the server doesn't. Until the server's .pak is replaced, up-to-date players can no longer connect.
- Stop the server and take a backup
- Get the new
.pakon your PC (Steam has already updated it in the Workshop folder) - Replace the old file in
ConanSandbox/Mods/ - Start the server
Removing a mod that adds items, buildings or creatures can make everything that depends on it disappear from the world, or even make the save unstable. Always take a backup before removing a mod, and warn your players.
See also
- Backups and importing a world
- Troubleshooting: server that won't start after adding a mod