Pioneer
Pioneer: €8.99 per month.
- 2 vCores AMD Ryzen or Intel
- 8 GB RAM
- 30 GB NVMe
- 1 to 4 players (early game)
- Native Linux
Satisfactory servers · Native Linux
Rent a Satisfactory dedicated server hosted in France and keep your factory running 24/7, even when the host is offline. Native Linux server, AMD Ryzen or Intel CPUs, NVMe storage, management straight from the in-game Server Manager and Anti-DDoS included.
From €8.99/month, no commitment.

Four tiers built for every stage of your factory, from your first miners to late-game megafactories.
Satisfactory uses more and more RAM as your factory grows: expect 12 to 16 GB, or more, for a large late-game save. You can move up to a bigger plan from your client area whenever your factory outgrows it.
Players online at the same time4 players
Pioneer: 2 vCores and 8 GB RAM, sized for up to 4 players.
Rough estimate: actual load depends on your mods, plugins and world size.
Pioneer: €8.99 per month.
Engineer: €12.99 per month.
Megafactory: €17.99 per month.
Project Assembly: €25.99 per month.
Server Manager
Satisfactory ships with a server manager built into its main menu. Four steps and your session is live, without editing a single file.
From the main menu, open the Server Manager, click “Add Server” and enter the address and port shown in your YorkHost panel.
On first connection, name your server and set the admin password: from then on, it's yours.
Start a new session or upload your existing single-player save to the server from the save management tab.
Optionally set a player password, then share the server address: your friends add it to their own Server Manager and join you.
Since update 1.1, the Satisfactory dedicated server uses two ports: 7777 over UDP and TCP for the game, and 8888 over TCP for reliable messaging. Your server's address and ports are shown in the YorkHost panel.
Satisfactory mods, handled with careMods
Community mods live on ficsit.app and are installed with Satisfactory Mod Manager (SMM), which can also manage the mods of a dedicated server, for instance over SFTP. Every player needs the same mods, in the same versions, as the server. After a game update, some mods may stay incompatible until their authors update them, so always take a backup before installing any.
The official dedicated server on Linux, managed from the game and from our YorkHost panel.
Official dedicated server, no emulation layer
Admin tools right in the game
Bring your solo factory to multiplayer
Claimed and secured server
4 by default, limit can be raised
Optional player password
Satisfactory Mod Manager, with care
Files, configs and saves
Guide
Renting a Satisfactory dedicated server keeps your factory online 24/7: your friends can keep building while the host is away, and nobody's PC has to run both the game and the simulation. Here is how to pick the right plan and get started.
In Satisfactory, RAM usage depends less on player count than on the size of your factory: every building, conveyor belt, train and drone adds to the simulation. A fresh save needs just a few gigabytes, but a large late-game factory can take 12 to 16 GB or more.
These are guidelines only: you can move up to a bigger plan from your client area as your factory grows.
Satisfactory's official dedicated server runs natively on Linux, with no emulation layer. Because the simulation relies mostly on one main core, CPU clock speed matters more than core count: our servers run on AMD Ryzen or Intel CPUs with NVMe storage for fast saves.
Since update 1.1, the server uses port 7777 (UDP and TCP) and port 8888 (TCP). The player limit is 4 by default and can be raised in the server configuration.
Most things are handled from the in-game Server Manager: claiming the server, admin and player passwords, creating sessions, uploading your single-player save and autosave options.
For mods, Satisfactory Mod Manager and ficsit.app let you install them on both the server and the clients. Every player must run the same versions, and a game update can temporarily break a mod.
On top of the in-game tools, the YorkHost panel gives you a real-time console, a file manager, SFTP access to grab your .sav files, backups and a task scheduler to automate restarts and backups.
Our team answers 7 days a week on Discord to help with setup, importing a save or troubleshooting.
Pioneer2 vCores · 8 GB
1 to 4 players, early game.
Engineer3 vCores · 12 GB
4 to 8 players, mid-game factory.
Megafactory4 vCores · 16 GB
8 to 12 players or a large late-game factory.
Project Assembly6 vCores · 24 GB
12+ players, megafactories and mods.
Why YorkHost
Satisfactory simulates your whole factory mostly on a single core, so clock speed is key. Our servers run on AMD Ryzen or Intel processors.
Real-time console, file manager, SFTP access, backups and a task scheduler to run your server your way.
Discover the panelAll our servers are protected against DDoS attacks by Gcore, a specialist provider, at no extra cost.
Servers hosted in France on a 10 Gbps network, for smooth sessions with players across Europe.
French team on Discord and by ticket, 7 days a week. Reply in under 2 hours.
Game servers are the first targets of DDoS attacks. The Gcore network automatically filters UDP and TCP floods before they reach your server: your community stays connected without their latency suffering.
Illustrative diagram: the counter, latency and bursts are simulated; attack types come from the list below.
Traffic is analysed by Gcore
Traffic arriving through our transit providers goes through the Gcore scrubbing network, spread across Europe, America and Asia.
Attacks are filtered out
Gcore absorbs volumetric attacks; our internal filters complement the filtering when needed.
Only legitimate traffic gets through
It is routed to your server in our Paris infrastructure, on our own network AS199415.
UDP flood
The most common vector against game servers and real-time services.
SYN / ACK flood
TCP connection exhaustion meant to make the server unreachable.
DNS, NTP, Memcached amplification
Volumetric reflection attacks, absorbed upstream.
HTTP flood (L7)
Request bursts targeting your websites, panels and APIs.
Standard protection covers most use cases. If your service is a frequent target or highly sensitive to downtime, a Premium Anti-DDoS option may be needed: it is available on all our offers.
Available as an option on all our offers: VPS, game servers, web hosting, dedicated servers and reseller.
The 200+ Tbps figure is the capacity of Gcore's global network, not a capacity reserved for each server. The filtering profile depends on the service and the network, and YorkHost may change its mitigation providers.
Everything about our Anti-DDoS protectionAnswers to the most common questions about our Satisfactory servers.
It all depends on the size of your factory. Early on, 8 GB (Pioneer plan) is plenty. Go for 12 GB (Engineer) for a shared mid-game factory, 16 GB (Megafactory) for a large late-game save and 24 GB (Project Assembly) for megafactories or a modded game. RAM usage climbs with the number of buildings, belts and vehicles.
The dedicated server allows 4 players by default. You can raise that limit with the MaxPlayers setting in the server's Game.ini file, editable from the YorkHost panel file manager. In practice, beyond 8 players, choose a plan with more RAM, especially on a big factory.
Add your server in the in-game Server Manager, then claim it on first connection by giving it a name and an admin password. From the Server Manager you can then manage sessions, the player password, autosaves and other settings. More advanced options are edited in the configuration files from the YorkHost panel.
Yes. In the Server Manager, the save management tab lets you upload a save from your PC to the server and load it. You can also drop the .sav file into the server's save folder over SFTP or through the YorkHost panel file manager.
Since update 1.1, the dedicated server uses two ports: 7777 over UDP and TCP for the game, and 8888 over TCP for reliable messaging. Without the second port, connections fail. Your server's address and ports are shown in the YorkHost panel.
Yes, with care. Mods are available on ficsit.app and installed with Satisfactory Mod Manager (SMM), which can also deploy them to a dedicated server, for instance over SFTP. Every player needs the same mods in the same versions as the server. After a game update, some mods may be temporarily incompatible, so take a backup before installing anything.
Yes, the PC versions of Satisfactory on Steam and the Epic Games Store can join the same dedicated server. For any other platform, please contact our support before ordering so we can check compatibility.
The game creates autosaves of your session, and the YorkHost panel also lets you create, restore and schedule server backups. You can download your .sav files over SFTP as well. We recommend taking a backup before every game update or mod install.
Yes, your Satisfactory server is deployed automatically within minutes of payment. All that's left is to add it in the in-game Server Manager and claim it.
Automatic deployment
Launch your Satisfactory server in minutes and build with your friends, around the clock.