Hatchling
Hatchling: €8.99 per month.
- AMD Ryzen or Intel CPUYour server runs on an AMD Ryzen or Intel processor. The Isle leans heavily on one main core, so per-core performance matters as much as RAM.
- 8 GB RAM
- 40 GB NVMe
- 20-40 players
The Isle Evrima servers · Dinosaur survival
Rent your The Isle Evrima server hosted in France: AMD Ryzen or Intel CPUs built to handle AI and big player counts, NVMe storage, YorkHost panel and Anti-DDoS included. Your island goes live minutes after payment.
From €8.99/month, no commitment.

Four tiers, from Hatchling to Elder, sized for your server's CPU load and AI density.
Players online at the same time60 players
Juvenile: 4 vCores and 12 GB RAM, sized for 41 to 80 players.
Rough estimate: actual load depends on your mods, plugins and world size.
Hatchling: €8.99 per month.
Juvenile: €13.99 per month.
Adult: €18.99 per month.
Elder: €27.99 per month.
Performance
An Evrima server isn't sized like other games: the processor and AI density matter far more than the raw slot count.
Evrima's simulation (AI, movement, combat) relies largely on one main core. A strong CPU keeps the server smooth as the island fills up.
The more AI creatures you spawn, the more memory the server uses: a server that idles light can use several times more with dense AI.
Evrima community servers often host 100 to 200 players. The slot count is fully configurable, within the resources of your plan.
Game.ini & Engine.ini
Everything is set in the server's config files, which you can edit from the YorkHost panel file manager or over SFTP.
Game.ini holds most gameplay and admin settings, while Engine.ini covers more technical parameters. We recommend stopping the server before editing these files, then restarting it to apply your changes.
Access limited to approved players
Admin rights granted by SteamID
Toggle AI and set its density
Pick which species are available
Dinosaur growth speed
Adjust slots to fit your plan
Waiting line when the server is full
Remote administration
Shown in the server browser
Guide
Renting a The Isle server from a specialist host gives your community an island that's online 24/7, able to host dozens of players without relying on anyone's PC. Here's how to pick the right plan and configure your Evrima server.
On The Isle Evrima, two things size your server: how many players are online and how many AI creatures roam the map. The CPU carries the simulation, while RAM mostly depends on AI density: a server with lots of AI uses far more memory than one that keeps it limited.
These are guidelines: you can move up to a bigger plan from your client area as your community grows.
We install the official dedicated server on the Evrima branch, the current version of the game. Since the game is in active development, updates are frequent: the server must run the same version as your players' game for them to connect.
Take a backup before every major update so you can roll back if needed.
Configuration lives in Game.ini and Engine.ini. That's where you add admins by SteamID, turn on a whitelist for a private server, choose the playable dinosaurs, tune AI spawning and density, or change the growth speed.
Exact setting names change between Evrima versions: if in doubt, our support team will point you to the right line.
Evrima has no official mod support, but community mods (UE4SS, DLL mods) work with the Windows server binary. YorkHost offers both server versions: Linux, by default, and Windows, run through Proton, to load these mods.
You switch between them from the Version tab of the panel: the server is reinstalled in the chosen version and your files are kept. Then drop your mods into TheIsle/Binaries/Win64. Choosing mods and keeping them compatible is up to their authors: our support makes sure the server starts.
You manage your server from the YorkHost panel: real-time console, file manager, SFTP access, backups and a task scheduler to automate restarts and backups. The server is hosted in France on NVMe storage, with Gcore Anti-DDoS protection included.
Our team is on Discord 7 days a week to help with setup, administration or troubleshooting.
Hatchling3 vCores · 8 GB
20 to 40 players, moderate AI.
Juvenile4 vCores · 12 GB
Active community of 40 to 80 players.
Adult6 vCores · 16 GB
Large server with 80 to 125 players.
Elder8 vCores · 24 GB
125 to 200 players or very dense AI.
Why YorkHost
AMD Ryzen or Intel CPUs to keep up with the Evrima simulation: AI, movement and fights for dozens of players at once.
Real-time console, file manager to edit Game.ini and Engine.ini, SFTP access, backups and task scheduler.
Discover the panelAll our servers are protected against DDoS attacks by Gcore, a specialist provider. For specific needs, get in touch.
A 10 Gbps connection from France, ready for large populations of European players.
French team on Discord and by ticket, 7 days a week. Reply in under 2 hours.
Game servers are the first targets of DDoS attacks. The Gcore network automatically filters UDP and TCP floods before they reach your server: your community stays connected without their latency suffering.
Illustrative diagram: the counter, latency and bursts are simulated; attack types come from the list below.
Traffic is analysed by Gcore
Traffic arriving through our transit providers goes through the Gcore scrubbing network, spread across Europe, America and Asia.
Attacks are filtered out
Gcore absorbs volumetric attacks; our internal filters complement the filtering when needed.
Only legitimate traffic gets through
It is routed to your server in our Paris infrastructure, on our own network AS199415.
UDP flood
The most common vector against game servers and real-time services.
SYN / ACK flood
TCP connection exhaustion meant to make the server unreachable.
DNS, NTP, Memcached amplification
Volumetric reflection attacks, absorbed upstream.
HTTP flood (L7)
Request bursts targeting your websites, panels and APIs.
Standard protection covers most use cases. If your service is a frequent target or highly sensitive to downtime, a Premium Anti-DDoS option may be needed: it is available on all our offers.
Available as an option on all our offers: VPS, game servers, web hosting, dedicated servers and reseller.
The 200+ Tbps figure is the capacity of Gcore's global network, not a capacity reserved for each server. The filtering profile depends on the service and the network, and YorkHost may change its mitigation providers.
Everything about our Anti-DDoS protectionAnswers to common questions about our The Isle servers.
RAM depends mostly on AI density, then on player count. Plan for 8 GB (Hatchling) for 20 to 40 players, 12 GB (Juvenile) for 40 to 80 players, 16 GB (Adult) for 80 to 125 players and 24 GB (Elder) for 125 to 200 players or very dense AI. A server that starts out light can use much more once AI is running.
The slot count is set in the server configuration. Our plans are sized from 20-40 players (Hatchling) up to 125-200 players (Elder). Beyond those guidelines, the CPU is usually what limits performance.
Deployment is automatic: your The Isle server is installed on the Evrima branch within minutes of payment. You then get access to the YorkHost panel to configure and start it.
Add your SteamID64 to the admin list in Game.ini from the YorkHost panel file manager, then restart the server. You'll then have access to the in-game admin commands. Our support team can walk you through it if needed.
These settings live in Game.ini: whitelist and allowed SteamIDs, playable species, AI spawning and density, growth speed. Edit the file from the YorkHost panel or over SFTP, ideally with the server stopped, then restart it to apply the changes.
Yes, with the Windows version of the server. Evrima has no official mod support, but community mods (UE4SS, DLL mods) load with the Windows server binary, which we run through Proton. Switch your server to the Windows version from the Version tab of the YorkHost panel (your files are kept), then drop your mods into TheIsle/Binaries/Win64. Without mods, the default Linux version is enough, and you customize the server through Game.ini and Engine.ini.
No: The Isle is only available on PC, through Steam. All your players need the game on Steam and must run the same Evrima version as the server.
Yes, backups are included with every The Isle plan. You create and restore them from the YorkHost panel and can automate them with the task scheduler. We recommend taking one before every game update or major config change.
The Isle is in active development and updates are frequent. After an update, the server must run the same version as your players' game for them to connect. Take a backup first, and reach out to our support on Discord, 7 days a week, if anything goes wrong.
Live within minutes
Deploy your The Isle Evrima server and welcome your community on infrastructure based in France.